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PBColliders

This is a list of all PhysBone Colliders included in the avatar. Some properties can be edited, and the changed properties will be applied all at once by pressing the Apply button in the upper left.

PhysBoneCollidersGUI

How to use

This helps to identify the source of collider references and eliminate unnecessary colliders that are not referenced anywhere.

Property

NameDescription
NameObject name. Clicking this will select the corresponding object in the Hierarchy window.
Root TransformThe Transform used to calculate the collider position.
ReferencesThe number of PhysBones referencing this collider.
ShapeThe shape of the collider.
RadiusThe radius of the collider.
HeightThe height of the collider.
PositionThe offset of the collider's position from the root transform.
RotationThe amount of offset of the collider's rotation from the root bone.
InsideTurning this on will act to push the PhysBone inside the collider.
As SphereWhen this is turned on, the shape of the collision detection for the PhysBone itself will be calculated as a sphere instead of a capsule.

Released under the MIT License.